![]() There are still major sections of the gameplay being changed and adjusted, and if we tell you about them now, the information would quickly become outdated and inaccurate.įor now, we can offer this Christmas postcard Albert has made, which has a sneak peek of some new item icons.Īs well, we do have some other topics we can discuss, on our website. Trust me we really want to tell you about it, and in time we will. We know this year we were very sparse with any details about the expansion, and it is what you all really want to hear about. You can get experimental releases by selecting the 'experimental' beta branch under Factorio's properties in Steam. Added LoaderPrototype::allow_rail_interaction and allow_container_interaction.Added LuaEntity::inserter_target_pickup_count read.Added LuaControl::surface_index and force_index read.Added is_split to on_player_fast_transferred.Added LuaGameScript::console_command_used read.Added LuaBootstrap::get_prototype_history().Added LuaEntityPrototype::alert_icon_scale read.Added 'entity' to LuaPlayer::open_map and LuaPlayer::zoom_to_world, which specifies an entity to follow.Fixed 'on_entity_renamed' Lua event not including 'player_index' if copy-pasting to a train stop.Fixed visual artifact in water when zoomed out.Fixed a crash when trying to filter car/spider ammo slots.Fixed override_sound_type having no effect.Fixed that connecting circuit or copper wires in map view did not work if the Build and Drag map controls conflicted.Fixed drawing an extra shadow for health bars of items on ground and items on belts.Fixed transport belts not decompressing overcompressed items in certain cases.Fixed a desync related to custom blueprints.Fixed that boilers wouldn't consume fuel if fed fluid at maximum temperature. ![]() Fixed that cloning item entities wouldn't clone the to-be-looted flag.Fixed train lights in preview would render for trains on surface a player is on, not for the surface being rendered.Fixed vehicle ammo slot style when filtered.Fixed that vehicle ammo slot filter selection would show ammos that the slot cannot accept.Fixed that moving a container with which a loader was interacting would not disconnect the loader.Fixed overlaping red and green wires connected to a power switch.Fixed working sound's volume or speed not being matched to activity when fading, for example with pipes.Fixed a crash when restarting after syncing mods with save if the mod(s) were disabled and the save had a valid replay.Fixed that 'item on ground' didn't show item amount in the tooltip.Fixed that the 'create_spidertron()' Lua function didn't set the correct minable result name.Fixed that projectiles didn't draw oriented lights at the correct orientation.Fixed a crash when creating surfaces during the chunk deleted event.Fixed a crash related to failed audio initialization and switching audio devices.Fixed that restoring a window minimized to the macOS dock would freeze the graphics.Fixed that additional layers of multi-layer recipe icons were tinted when building.Fixed that the bonus GUI could show incorrect values for modded inserter bonuses.Fixed a crash with crafting machines using burner energy sources and items that produce burnt results.Added autosave slots to "The Rest" settings gui.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |